Settings page
What is on each tab of the Settings page, and how to change the server name.
Open Settings in the admin menu. Everything on this page is stored in the database and applies without a restart. The few settings that live in .env are described in Configuration.
The tabs
| Tab | What is on it |
|---|---|
| Integrations | The site name shown in the browser tab and on public pages. |
| Sign-in | The sign-in providers (Steam, Discord, Google, GitHub, Twitch, Epic Games, OpenID Connect), each with a test button, the callback URL and a setup guide. Admin access: admin emails, admin Steam IDs and whether the local admin login is on. See Sign-in providers. |
| Players & Access | Player registration: whether signing in creates an account for someone new, whatever sign-in method they use. Turn it off to only allow players an admin created or imported. |
| Ratings | Whether completed matches change player ratings. |
| License | Paste your license key, see its status, and turn on the public "Licensed" line. |
| Webhooks | Webhooks for your event website: where to send match events, the signing secret and test events. See Webhooks. |
| Experimental | Features that are still being built, off by default. |
| One tab per game | Settings of each installed game module. For Counter-Strike 2, see below. |
| Developer | Simulation mode and developer helpers. Only in builds with developer tools, not in the published Docker image. |
Counter-Strike 2
- Webhook URL: the address your CS2 servers, links and webhooks use to reach the site.
- Sync CS2 Maps: fetch the CS2 map list and the Active Duty pool.
- Server defaults: the Server hostname format, the break between a team's matches and how long the first veto turn lasts, among others. A change applies to the next match, not to one already running.
Servers get their settings, in-game admins, whitelist, practice mode and plugins from Fleet settings on the Servers page, pushed over the fleet link. See Fleet mode.
Change the server name
By default, a server takes the name {TEAM1} vs {TEAM2} when a match loads.
Open the CS2 settings
Open Settings → Counter-Strike 2.
Set the format
In Server hostname format, enter the name you want. You can use these tokens: {MATCH_ID}, {MAP}, {MAPNUMBER}, {TEAM1}, {TEAM2}, {TEAM1_SCORE}, {TEAM2_SCORE}. For example:
Summer Cup | {TEAM1} vs {TEAM2}Leave the field empty to keep the hostname from each server's own server.cfg. The name is set on every match load, so an empty field is the only way to keep yours.
Save
Save the settings. The next match that loads uses the new name.
Stop matches from changing ratings
On the Ratings tab, turn off Rating Updates. Use this when another system decides the ratings for your event.