Maps and map pools
Sync the CS2 map list, add workshop maps, and build map pools.
A tournament plays maps from a map pool. Map veto needs a pool of exactly 7 maps. If you are not sure, use the Active Duty pool. Auto Tournament creates it from the current competitive maps.
Sync the CS2 map list
Open the integrations settings
Open Settings > Integrations & Webhooks.
Sync
Click Sync CS2 Maps and wait for the message that says how many maps were added. Existing maps are kept. Only new maps are added.
The sync reads the map list from GitHub. If it fails with a rate limit error, wait a few minutes, or set GITHUB_TOKEN in .env. See Configuration.
Add a workshop map
Open the map dialog
Open Maps & Map Pools and click Add Map.
Paste the workshop link
Paste a Steam Workshop URL, such as https://steamcommunity.com/sharedfiles/filedetails/?id=3100869952, or only the number, into Steam Workshop URL or ID. Auto Tournament fills in the Map ID, the Display Name and the image.
Save
Change any field you want, then click Create.
For a workshop map, the map ID is the workshop number. The CS2 plugin loads it with host_workshop_map, so the server must be able to reach Steam. See Match config.
For a stock map, enter the map ID yourself, for example de_dust2, and a display name. Use Fetch from GitHub or Upload Image to add an image.
Create a map pool
Open the map pools
Open Maps & Map Pools and open the Map Pools tab.
Create the pool
Click Create Map Pool, choose the maps and give the pool a name. For veto, choose exactly 7 maps.
Save
Save the pool. It shows up in the list of map pools when you create a tournament.
On the Map Pools tab you can also edit, turn off or delete a pool, and choose which pool is the default. The default pool cannot be deleted.
Problems
- The veto does not start. The pool does not have 7 maps. Use Active Duty or a pool with 7 maps.
- Maps are missing. Run Sync CS2 Maps again.
- A map image does not show. Edit the map and upload the image again.