Auto Tournament

Run your first tournament

Create a tournament, let teams sign up and check in, and start it.

You need at least one server that shows as Free on Servers (Game servers with csm). A tournament runs as many matches at once as there are free servers; the rest wait their turn.

Create the tournament

Open New tournament in the admin menu and go through the steps:

  1. Game and Basics: CS2, a name and the dates.
  2. Format: for example single elimination, best of 1 with a best-of-3 final. See Tournament formats.
  3. Teams and sign-up: team size, and switch on Teams can sign up, with when sign-up closes, the most teams, and when check-in opens and closes.
  4. Maps and veto: the map pool (map veto needs 7 maps; Active Duty is a safe pick).
  5. Event page: the rules teams accept when they sign up, and the text on the public page.
  6. Review, then save.

The tournament gets a public page at /tournament/<id> with its teams, bracket, matches and rules. Several tournaments can exist side by side.

Send players the tournament's link. Each team:

  1. signs in (Steam), and one of them makes the team on Teams and invites the others, or joins an existing team;
  2. the owner or a captain opens the tournament's Sign up tab, picks the starters and up to two subs, and accepts the rules.

The Sign up tab shows every team's lineup and what still has to be fixed before the day: a player with no account here, or who hasn't added CS2. You can also add teams yourself in the tournament's settings.

Check-in

When check-in opens, everyone in a lineup gets a notification and checks in on the Sign up tab. Lineups lock when check-in closes.

Start

Click Start Tournament. The bracket is drawn from the signed-up teams and the first matches go out by themselves:

  1. The two teams do the map veto on the match page in the browser.
  2. The platform gives the match a free server and loads it.
  3. Players see Connect on the match page, join, and type .r in chat when they're ready.
  4. The match goes live; the score updates on the match page and the bracket.
  5. When it's over, the winner moves on, the server is free for the next match, and the demo is saved.

While it runs

  • Matches, or a match's page in the dashboard, shows every match live. From a match you can pause it, hold it (for example "starts in 15 minutes, a player is on their way"), restart its countdown, or move it to another server. Pause bracket holds every match that hasn't started.
  • A team that doesn't show up loses by walkover after the forfeit timer (Settings > CS2 server defaults > Forfeit, 4 minutes by default). A held match never forfeits.
  • If a player is banned during the tournament, their team gets 15 minutes to pick a sub; then the first sub moves in, or the team plays one short. Nobody is disqualified.

More: Running matches, Guide for players, Simulation mode to test a whole tournament with bots first.

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