Auto Tournament

Commands

Chat commands for players and admins, the .ru admin commands, and console and RCON commands.

In development

Ready Up is not released yet. Commands can still change.

How commands work

  • Player commands start with a dot in chat, for example .r.
  • Ready Up commands are .ru <command> <subcommand>, for example .ru match start or .ru map change de_mirage. Every .ru command is for admins, except .ru, .ru version, .ru help, .ru list and .ru dm status|top|hud.
  • In the server console and over RCON, the same commands start with ru and no dot: ru match start. The console is always allowed.
  • A player can also type ru ... in their own game console, like Metamod's meta or CounterStrikeSharp's css_ commands. The same admin checks apply, and nothing shows in chat.

.ru help lists the commands, one line each. .ru help <command>, or just .ru <command>, lists its subcommands. An unknown command answers unknown command, type .ru help.

Help, state and error replies go only to the player who asked. Actions that concern everyone, such as a pause or a map change, are announced to all.

Which commands exist depends on the plugins you run. ru help in the server console lists all of them.

Changed

Earlier builds had flat commands such as ru start, ru end, ru idle, ru state, ru side and .ru hudtest. They are gone. Use ru match start, ru match end, ru mode idle, ru match state, ru match side and .ru hud test.

Player commands

These come from the match plugin.

CommandWhat it does
.r, .readyMark yourself ready. Typing it again does not unready you.
.ur, .unready, .nr, .notreadyMark yourself not ready.
.forcereadyMark your whole team ready, once enough of it is connected. See Force ready.
.tacCall a tactical timeout for your side.
.tech, .pause, .pCall a technical pause. Limited per team per map, and it ends by itself after a while.
.unpause, .upAsk to end a pause. By default both teams must type it.
.stay, .switch, .swapAfter the knife round: keep your side, or switch. Any player on the winning team can pick.
.ct, .tAfter the knife round: pick a side.
.ggGive up. Sends player_gg to Auto Tournament, or starts a surrender vote when the match allows it. See Forfeit and give up.
.stopAsk to go back to the start of the current round. Only when the match allows it, and the other team must agree.
.ff, .forfeitForfeit the match. Only the team captain from the match config can do this.
.admin [message]Call an admin. Works in every mode. Every admin in game gets a chat line and a card, and the platform gets an admin_called event. You can call once every admin_call_cooldown_s seconds (60 by default).
.coach ct|t, .uncoachBecome a coach of a team, or stop. See the coaches key in Scrims and matches.
.specMove yourself to spectators. Not for a player on a loaded match's roster.
.settingsShow the match server settings.
.helpShow the player commands. In practice mode, it shows the practice tools.
.ruversion, .ru version, .ruShow the Ready Up build.
.ru help, .ru listList the commands you can use. Players see only the public ones, admins see all.
.skins reloadLoad your skins again. Only with the skins plugin, and not while a match is live.

With no match loaded, only the ready commands and .forceready work. The others say they need a live match. You must be on CT or T to ready up.

With a match loaded, only players on the match roster can use these commands.

See Pauses for the limits.

Practice

These come from the practice plugin and only work in practice mode. Anyone on the server can use them.

CommandWhat it does
.savepos [name], .loadpos [name]Save your position on this map, and go back to it.
.backGo back to where you threw your last grenade, or to where you were before your last .loadpos or .spawn.
.spawn N, .ctspawn N, .tspawn NGo to spawn point N of your team, CT or T.
.rethrow, .rtThrow the last grenade again. CS2 only remembers the last grenade on the server, so with several players it rethrows whoever threw last.
.clearRemove smokes, molotov fires and decoys.
.noflashToggle: flashbangs do not blind you.
.godToggle: you take no damage.
.botAdd a bot on the other team where you stand.
.cbot, .crouchbotAdd a crouching bot.
.boost, .crouchboostThe same as .bot and .cbot.
.nobotsKick all bots.

Admin commands

Admin commands need admin rights. See Who is an admin. Anyone else gets not authorized, and nothing happens.

Match

From the match plugin.

CommandWhat it does
.ru match load <url>Download a match config and load it. The URL shows in chat, so load from the console if it has a secret in it.
.ru match start [force]Start the loaded match now, even if not everyone is ready. Under ruleset=valve, force also starts it without GOTV.
.ru match restartBack to the match warmup. Everyone readies again.
.ru match endEnd the match with no winner (series_end), clear it and reset the server.
.ru match recover [round]Ask Auto Tournament to restore the match. With a round number, restore to that round.
.ru match pause, .fp, .forcepauseAdmin pause. Only an admin can end it.
.ru match unpause, .fup, .forceunpauseUnpause right away. The teams do not need to confirm. This also ends a pause CS2 started on its own.
.ru match tech team1|team2, .ru match tac team1|team2Call a technical pause or a tactical timeout for a team. The team's limits apply.
.ru match side stay|switch|ct|tPick the side after the knife round for the winning team.
.ru match state, .ru match rulesShow the mode, roster, who is ready, and the rules in use. See Esports mode.
.ru settings show, .ru settings set <setting> <value>Show or change a match server setting. .roundknife (or .rk), .playout, .whitelist and .readyrequired <n> are chat shortcuts for the common ones.

Modes

CommandWhat it does
.ru mode idlePlain CS2. Clears any loaded match. No scrim warmup until .ru mode scrim or the next map.
.ru mode scrimTurn scrim warmup back on.
.ru mode practice, .prac, .tacticsTurn practice mode on, or off again. Needs the practice plugin. Refused while a match is loaded.
.ru mode showShow the current mode.
.exitprac, .matchTurn practice mode off. .match only does this while practice is on.
.ru practice on|off|statusThe same, from the practice plugin.

Maps

From the essentials plugin.

CommandWhat it does
.ru map change <name|workshop id|link> [force]Change map. Takes a map name (de_mirage), a Workshop ID (3084291314), ws:<id>, workshop/<id>, or a pasted Workshop link.
.ru map reload [force]Load the current map again. A Workshop map reloads by its ID.
.ru map restart [force]Restart the game (mp_restartgame 1). A loaded match stays loaded.
.map <name|workshop id|link> [force]Chat shortcut for .ru map change.
.reloadmap [force]Chat shortcut for .ru map reload.
.ru map defaults, .ru map default <mode> <map|clear>Show or set the default map for a mode such as ffa, tdm, practice or warmup.

During a knife round or a live map, these are refused unless you add force.

Every player sees a Changing map to ... card for 5 seconds. While the server downloads a Workshop map, they then see a progress bar in the middle of the screen until the map starts. The console gets a progress line every 5 seconds.

Admins

From the essentials plugin.

CommandWhat it does
.ru admins [list]List the admins in admins.json.
.ru admins add <steamid64|name>Add an admin. A name is part of the name of a connected player.
.ru admins remove <steamid64|name>Remove an admin.

Whitelist

From the whitelist plugin.

CommandWhat it does
.ru whitelist on|offTurn the whitelist on or off.
.ru whitelist add|remove <steamid64>Add or remove a player.
.ru whitelist listShow the list.
.ru whitelist clearEmpty the list.

Midas, deathmatch and addons

From the optional plugins. See Plugins.

CommandWhat it does
.ru midasShow who is Midas and why.
.ru midas give <player>Give Midas to a player (part of a name, or a Steam64 ID). Run it again to take it back.
.ru midas take <player>Take a given Midas back.
.ru dm ffa [map], .ru dm tdm [map]Start free for all or team deathmatch. Loads the map you give, else the mode's default map, else the current map.
.ru dm offBack to competitive.
.ru dm status, .ru dm top, .ru dm hudDeathmatch state, top 5 and your rank, and your leaderboard on or off. Open to everyone.
ru addonsShow the state of each Workshop addon.

Plugins and server

From the core.

CommandWhat it does
.ru plugin listList the loaded plugins.
.ru plugin enable|disable <name>Load or unload a plugin, and keep it that way after a restart. See Turn a plugin on or off.
.ru plugin load|unload|reload <name>Load, unload or reload a plugin until the next restart.
.ru plugin perf [reset]Time each plugin takes per server frame. See ru perf.
.ru reloadLoad readyup.cfg again. Plugins read their settings again too.
.ru selftestRun the selftest. The result and the first failures go to you, the full report to the server console.
.ru hud test <1-11>Show a test panel to yourself for 10 seconds. 1 to 7 test fonts, images and symbols; 7 is your hud_brand header. 8 to 11 measure the panel.
.ru hud anim [hz] [seconds]Show an animated bar with a frame counter to yourself, to measure how fast the client redraws the panel.
.fleet status, .fleet reconnectFleet link status, or reconnect now. See Fleet mode.

Who is an admin

A player is an admin if one of these is true:

  • The Steam64 ID is in admins.json of the essentials plugin. This counts in every mode, also in fleet mode.
  • The Steam64 ID is in the admins list of the loaded match config.
  • The Steam64 ID is in the admin list that Auto Tournament serves at ru_admins_url.
  • Fleet mode: the Steam64 ID is in the platform's admin list.

The server console and RCON are always allowed.

Without the essentials plugin, admins.json is not read, and only the other sources count.

admins.json

game/csgo/readyup/plugins/essentials/admins.json:

{
  "version": 1,
  "admins": [
    { "steamid64": "76561198000000000", "name": "alice" }
  ]
}

ru admins add and remove write it for you. You can also edit it by hand. Ready Up reads it again within 30 seconds after it changes. Write it in one step: to a temp file, then rename it. A file that is not valid JSON, or has no "version", is moved to admins.json.corrupt-<time>, and Ready Up starts with no admins from the file.

The first admin must be added from the server console (or in the file), because no one in chat has rights yet:

ru admins add 76561198000000000

Older builds kept the file in plugins/match/admins.json. The essentials plugin copies it over the first time it loads.

Each server has its own file. To share admins between servers, copy the file, point them at the same ru_admins_url, or use fleet mode. In fleet mode, the local file is a safety net: the server owner stays an admin even when the platform sends no list.

Console and RCON commands

Run these in the server console or over RCON. Every .ru ... command above also works here as ru ....

Core

These work without any plugin.

CommandWhat it does
ru, ru helpShow the build and all commands.
ru help <command>Show the subcommands of a command, for example ru help match.
ru versionShow the version.
ru reloadLoad readyup.cfg again.
ru selftestCheck the engine surface, hooks, schema, events, plugins and features. Ends with PASS or FAIL. See Troubleshooting.
ru sigtestCheck only the engine functions. Prints OK, WARN or FAIL for each.
ru perf [reset]Time each plugin takes per server frame. The same as ru plugin perf.
ru status_httpThe address of the status endpoint, a token hint and counters.
ru plugin ...As in chat: list, enable, disable, load, unload, reload, perf.

ru <name> ... also reaches a console command of a plugin, so ru fleet status runs fleet status.

Console only

CommandWhat it does
ru_match_statsPrint the current map's stats as one JSON line.
ru practice as <slot> <.command> [args]Run a practice tool as that player. For tests with bots.

Auto Tournament

Auto Tournament sets these for you over RCON. Run a command without a value to see the current value. They survive a restart. See Settings that survive a restart.

CommandWhat it does
ru_match_token <token>, ru_match_token clearThe Bearer token for match loading, webhooks and the admin list.
ru_webhook_url <url>, ru_webhook_url clearBase URL for match events, for example https://at.example.com/api/events. Ready Up adds the match slug or ID.
ru_heartbeat_url <url>, ru_heartbeat_url clearFull heartbeat URL, including the server ID. Ready Up posts its status about every 5 seconds.
ru_admins_url <url>, ru_admins_url clearURL of the admin list.
ru_admins_refresh_seconds <seconds>How often to fetch the admin list again: 0 (never) or 10 to 3600.

In fleet mode, none of these are needed. The platform talks to the server over one WebSocket.

Demos and series end

Ready Up records a GOTV demo when a map goes live.

CommandDefaultWhat it does
ru_demo_recording_enabled 0|11Record demos.
ru_demo_path <dir/>ReadyUp/Folder for demos, relative to game/csgo/. Must end with /.
ru_demo_name_format "<format>"{TIME}_{MATCH_ID}_{MAP}_{TEAM1}_vs_{TEAM2}File name of each demo.
ru_demo_upload_url <url>|clearemptyUpload each demo here after the map. Empty keeps demos on disk only.
ru_demo_upload_method POST|PUTPOSTHTTP method of the upload.
ru_demo_upload_header "<Name>" "<value>"noneAdd or replace a header. An empty value removes it. No headers are built in.
ru_demo_upload_headers_clearRemove all upload headers.
ru_demo_upload_attempts <1-10>3Tries per upload. Network errors, 429 and 5xx are retried.
ru_demo_statusShow the settings, the recording and the last upload.
ru_series_end_kick_delay_no_demo <s>5Extra seconds before players are kicked at series end, without a demo.
ru_series_end_kick_delay_demo_no_upload <s>10The same, with a demo that is not uploaded.
ru_series_end_kick_delay_demo_upload <s>60The same, with a demo that is uploaded.

Warmup

These change Ready Up's own warmup. They apply the next time warmup rules are set.

CommandDefaultWhat it does
ru_warmup_enable 0|11The ready-up gate for loaded matches. With 0 there is no ready-up for matches: no warmup rules, no ready panel, no knife round. The match goes live on the next round start. Scrims are not affected. To hide only the panel, use ready_hud=0.
ru_warmup_message_html <html>built inExtra line in the ready panel. Takes {ready_count}, {connected_count} and {total_count}. default restores the built-in message.
ru_warmup_respawn 0|11Respawn after death.
ru_warmup_ignore_win_conditions 0|11Rounds do not end.
ru_warmup_roundtime_minutes <1-120>60Round time.
ru_warmup_startmoney <0-60000>16000Start money.
ru_warmup_maxmoney <0-60000>16000Maximum money.
ru_warmup_buy_anywhere 0|11Buy anywhere.
ru_warmup_infinite_ammo 0|11Infinite ammo. 1 sets sv_infinite_ammo 2, so players still reload.
ru_cfg_exec_enable 0|10Run the cfg/ReadyUp/*.cfg file for every mode change. See Configuration.
ru_dev_bots_scrim 0|1|cfgcfgTesting only. Override dev_bots_scrim. cfg goes back to the value in readyup.cfg.

Money in warmup is topped up after each purchase. That is warmup_money in readyup.cfg, not a console setting. See Configuration.

These values survive a restart, except ru_dev_bots_scrim. See below.

Settings that survive a restart

The match plugin saves these console settings in game/csgo/readyup/plugins/match/state.json when you change them in the console, over RCON or from a cfg file. It applies them again when it loads after a server restart. They are also kept across ru plugin reload match.

  • ru_match_token, ru_webhook_url, ru_heartbeat_url, ru_admins_url, ru_admins_refresh_seconds. <setting> clear forgets them.
  • ru_cfg_exec_enable and every ru_warmup_* setting.
  • Every ru_demo_* setting, including the upload headers.
  • The three ru_series_end_kick_delay_* settings.

Only values that differ from the built-in default are saved. <setting> default goes back to the default and forgets the saved value. A later command wins over the saved value, so a setting in server.cfg still applies on every start.

Saved values are plain text, like the match token and upload header values. Keep state.json private.

Fleet

These come from the fleet plugin. See Fleet mode.

CommandWhat it does
ru fleet statusLink state, server ID, session and spool. ru fleet alone does the same.
ru fleet enroll [url] <code|key>Enroll this server with the platform. Console and RCON only, never from chat.
ru fleet reconnectReconnect now instead of waiting for the next try.

Skins

These come from the skins plugin. See Skins.

CommandWhat it does
skins_statusShow the plugin's state.
skins_refresh [steamid64]Load loadouts again now, for one player or everyone connected.
skins_debug_as <bot slot> <steamid64|0>Testing only, needs debug=1: a bot uses a player's loadout.

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