CS2 Server Manager changelog
Release notes for each version of CS2 Server Manager (csm).
CS2 Server Manager (csm) runs several CS2 servers on one Linux machine. Newest first. Each entry is the GitHub release for that version. Docs.
v1.14.2
2026-09-29 · Release on GitHub
Changed
- csm always runs as the user who runs it; there is no dedicated service user and no
CS2_USERoverride. Running csm as root is refused, exceptsudo csm setup-host,sudo csm install-depsandsudo csm self-update. (#83) - csm keeps its state in that user's home folder, never next to the binary in a system folder like
/usr/local/bin. - Quiet terminal: commands print their own result; internal log lines stay in the log files (
CSM_VERBOSE=1shows them).
Upgrading
Re-link hosts as the user that runs csm (csm link <url> <code> from Servers → Machines → Add machine, then csm agent install).
v1.14.1
2026-09-29 · Release on GitHub
Fixed
- A new instance (
csm instance create, or a server the platform creates) skips numbers that belong to a classicserver-Nfolder or whose game port is in use. On hosts that still had server-1..3, the first instance took port 27015 and could not start. (#82)
Upgrading
sudo csm self-update
v1.14.0
2026-09-29 · Release on GitHub
New
csm link http://<host>:<port> <code> --insecurelinks to a platform on plain http, any host. Without--insecure, plain http is refused with a clear message (the token would travel unencrypted; https is recommended). (#81)
Fixed
- Linking over https to a platform behind a TLS proxy no longer fails with "ws:// is refused": a
ws://answer for the same host is upgraded towss://. (#80) csm ci statusworks as root or any user;csm ci setup|update|removegive one consistent "run as the CS2 user" message. (#78)csm link -hpoints to Servers → Machines → Add machine.
Docs
CHANGELOG.mdpoints to the docs changelog. (#79)
Upgrading
sudo csm self-update
v1.13.0
2026-09-29 · Release on GitHub
New
- CI on an instance.
csm instance layer build --for Nbuilds a Ready Up layer that only instance N uses;csm instance layer unpin Nputs it back on the shared layer.csm instance exec N -- <cmd>runs a command inside an instance's view,csm instance reset Nempties what it wrote.csm ci setup --instance Nruns Ready Up's live CI check on an instance instead of a separate full CS2 copy (saves ~69 GB). Pinned CI instances are never treated as game servers. - All plugins in instance mode. The shared Ready Up layer is built with the
fullbundle by default, so turning plugins on or off per server (from Auto Tournament) needs no reinstall.csm plugins bundle/CSM_READYUP_BUNDLEstill override it.
Fixed
- The newest Ready Up release is picked by version (SemVer), not by publish time, so a late-published patch for an older version is never taken as "newest". Also fixes a flaky test.
- A new instance that already has Ready Up no longer rebuilds the shared layer or restarts itself.
- Restarting the CI runner service now stops the whole runner, not just
run.sh. csm ci statusshows the CI instance's disk use.
Docs
- Measured disk numbers for instance mode ("How much disk?" in the README).
Upgrading
sudo csm self-update. If Ready Up's CI runner is on this host: csm ci setup --instance <N> afterwards.
v1.12.0
2026-09-29 · Release on GitHub
New
- Host agent: control this machine from Auto Tournament.
csm link <platform-url> <code>links the machine (get the command from Servers → Machines → Add machine), andcsm agent installruns the agent as a systemd service. The platform can then list, start, stop, restart, create and update the machine's servers and see their health, with no SSH and no inbound port.- One outgoing WebSocket,
https/wssonly, certificates always verified. The token is stored with mode 600, rotated by the platform every 90 days, and never printed or logged. - A stop, restart or update of a server with a Ready Up match in progress is refused unless an admin gives a reason. The agent never restarts anything on its own.
csm link status,csm unlink,csm agent status.
- One outgoing WebSocket,
- Ready Up as the plugin stack.
csm plugins stack readyupinstalls Ready Up on every server instead of Metamod + CounterStrikeSharp + the old plugin.- Channel
stableorbeta, a pinned version, bundleessentialsorfull(csm plugins channel|version|bundle). - Every download is checked against the release's
SHA256SUMS. - Keeps itself up to date:
csm monitorupdates Ready Up on its channel, only on servers that are stopped or idle with nobody connected, and never while updates are held.csm plugins auto offturns it off. - New servers get Ready Up before their first start. Servers the platform creates also get their link settings and join the platform by themselves.
- After a CS2 update, csm puts the Ready Up line back into
gameinfo.gi. - A host that runs the old stack stays on it. The README has a "Moving to Ready Up" section.
- Channel
- License answer, asked once. Ready Up's installer needs to know whether you use it
non-commercially or commercially.
csm update-pluginsasks once in a terminal (you typeI AGREE), or set it withcsm plugins license noncommercial|commercial.AT_ACCEPT_LICENSEoverrides it. If you never answered, csm takes the answer from the platform. An answer you gave is never replaced. - Instance mode: one CS2 install, many servers.
csm instance createruns a server from the one shared, read-only CS2 install through overlayfs, instead of a full copy per server. Each instance only stores what it writes itself (logs, demos, backups). No root and no sudo: it uses an unprivileged user namespace (Linux 5.11 or newer). Each instance has its own ports,HOME,/dev/shm, console and crash restart. Ready Up only.csm instance create|start|stop|restart|status|remove|attach|logs|shell,csm instance layer ...,csm instance game,csm instance gc.csm status,start|stop|restart,logs,attachand the TUI work on instances.- With
csm instance config backend instances, the host agent reports instances as the machine's servers, so the platform creates and scales instances.
- Safe, versioned CS2 updates for instances. A CS2 update never writes to an install a running server uses. csm builds a new game version next to the old one (hardlinked, so it costs only the changed files), and restarts idle instances onto it. Busy or held instances keep the old version until they are idle. Old versions are removed when nothing uses them. Ready Up updates work the same way: a new layer, never a change to the one in use.
Changed
- The legacy stack installs Auto Tournament CS2 1.4.35, pinned, instead of whatever is
latest (
CSM_LEGACY_PLUGIN_VERSIONpicks another). On an Auto Tournament 3.x platform, csm refuses the legacy stack with a clear message before touching anything; use Ready Up there.
Upgrading
- Update as usual (the TUI offers it, or download the new binary). No config changes.
Existing
server-Nfolders,server.cfgfiles and Ready Up data are kept, and nothing changes until you use the new commands. - To move a host to Ready Up (Auto Tournament 3.0 betas):
csm plugins stack readyup csm plugins channel beta # while Ready Up has only pre-releases csm plugins license noncommercial # or commercial csm update-plugins - To link the machine to the platform (Auto Tournament 3.0.0-beta.14 or newer):
csm link https://your-platform <code> csm agent install - To try instance mode:
csm instance layer build, thencsm instance createandcsm instance start all. See "Instance mode" in the README.
Known limitations
- Instance mode needs Ready Up (not the legacy stack) and Linux 5.11 or newer. Instances save disk and setup time, not memory: each running CS2 server still needs its own RAM.
- The host agent only removes the last server, and doesn't change launch arguments yet.
- The TUI install wizard has no license field; it shows how to give the answer.
v1.11.0
2026-09-28 · Release on GitHub
New
- Auto Tournament license key.
csm license set <key>stores your license key (orcsm license set < key.txt),csm license statusshows who it is licensed to and what it covers, andcsm license clearremoves it. csm checks the key offline. Nothing is ever blocked: a problem is a warning, and without a key csm prints one quiet line. The key is stored inlicense.json(mode 600) and is never printed in full or logged. - csm hands the key to Ready Up on every server it manages
(
game/csgo/cfg/readyup_license.cfg, exec'd fromserver.cfg). Ready Up reads it at the next map load or restart. - The key can come from the platform. When an admin saves or clears the key in Auto Tournament (Settings → License), the update monitor applies it on its next poll, with no command on the host. A key from the platform replaces one you set by hand; clearing it on the platform only removes a key that came from the platform.
csm statusshows the license line under the fleet table.
Fixed
- The update-hold poll works with Auto Tournament 3.0 again. csm sent its server token
only as
X-MatchZy-Token, which the 3.0 platform no longer reads, so every poll got a 401 and game updates stayed on hold. csm now sendsX-Auto-Tournament-Tokentoo.
Changed
- Every server counts toward a license's server limit, including spare, practice and test servers. The wording is "you need a license"; it is still only a warning.
Upgrading
- Update as usual (the TUI offers it, or download the new binary). No config changes.
Existing servers,
server.cfgfiles and Ready Up data are kept. - If you run Auto Tournament 3.0 betas: update now, otherwise game updates stay held (see Fixed).
- If you set a key with
csm license set, it stays until the platform sends a different one.
Known limitations
- csm does not install Ready Up. Install it with Ready Up's
install.sh. csm shows Ready Up's live state and refuses to stop or update a server during a Ready Up match (since 1.10.0), and keeps Ready Up's files and data across game updates (since 1.10.2). It does not put the Ready Up line back intogameinfo.giafter a CS2 update: run Ready Up's installer again after each one. - The plugin csm installs is the latest stable Auto Tournament CS2 plugin, 1.4.35. Auto Tournament 3.0 needs 2.0.0 or newer, which is still a pre-release. On a 3.0 platform, install 2.0.0 by hand until this is sorted.
- Host agent (
csm link) is not in this release. Letting the platform start, stop and update servers through csm is in progress.
v1.10.3
2026-09-27 · Release on GitHub
CS2 Server Manager (CSM) release v1.10.3
v1.10.2
2026-09-26 · Release on GitHub
CS2 Server Manager (CSM) release v1.10.2
v1.10.1
2026-09-26 · Release on GitHub
CS2 Server Manager (CSM) release v1.10.1
v1.10.0
2026-09-26 · Release on GitHub
CS2 Server Manager (CSM) release v1.10.0
v1.9.1
2026-09-24 · Release on GitHub
CS2 Server Manager (CSM) release v1.9.1
v1.9.0
2026-09-24 · Release on GitHub
CS2 Server Manager (CSM) release v1.9.0
v1.8.0
2026-09-22 · Release on GitHub
CS2 Server Manager (CSM) release v1.8.0
v1.7.13
2026-09-21 · Release on GitHub
CS2 Server Manager (CSM) release v1.7.13
v1.7.12
2026-09-21 · Release on GitHub
CS2 Server Manager (CSM) release v1.7.12
v1.7.11
2026-09-21 · Release on GitHub
CS2 Server Manager (CSM) release v1.7.11
v1.7.10
2026-09-16 · Release on GitHub
CS2 Server Manager (CSM) release v1.7.10
v1.7.9
2026-09-16 · Release on GitHub
CS2 Server Manager (CSM) release v1.7.9
v1.7.8
2026-09-16 · Release on GitHub
CS2 Server Manager (CSM) release v1.7.8
v1.7.7
2026-09-15 · Release on GitHub
CS2 Server Manager (CSM) release v1.7.7
v1.7.6
2026-09-15 · Release on GitHub
CS2 Server Manager (CSM) release v1.7.6
v1.7.5
2026-05-07 · Release on GitHub
CS2 Server Manager (CSM) release v1.7.5
v1.7.4
2026-05-07 · Release on GitHub
CS2 Server Manager (CSM) release v1.7.4
v1.7.3
2026-02-07 · Release on GitHub
CS2 Server Manager (CSM) release v1.7.3
v1.7.1
2026-02-07 · Release on GitHub
CS2 Server Manager (CSM) release v1.7.1
v1.7.0
2026-02-07 · Release on GitHub
CS2 Server Manager (CSM) release v1.7.0
v1.1.0
2025-12-11 · Release on GitHub
CS2 Server Manager (CSM) release v1.1.0
v1.0.4
2025-12-11 · Release on GitHub
CS2 Server Manager (CSM) release v1.0.4
v1.0.2
2025-12-11 · Release on GitHub
CS2 Server Manager (CSM) release v1.0.2
v1.0.1
2025-12-11 · Release on GitHub
CS2 Server Manager (CSM) release v1.0.1
v1.0.0
2025-12-11 · Release on GitHub
CS2 Server Manager (CSM) release v1.0.0